![]() ![]() Once you have your Lotus land in play you aim to tap and untap it generating mana as you do so which you use for dig and draw until you have enough storm to win with. You also then get much more value back from cards like Frantic Search and Snap. You get the bonus two mana from not needing to untap the Field or having to sac untapped lands for the Value. While the latter is typically a turn slower it is a whole lot more powerful. Get a Lotus land into play either naturally on turn three if possible or "for free" after a Blood Sun. The caveat to that is I have so few games under my belt with this variant when compared to all the others. I have been impressed with this new option on storm thus far. A Twiddle storm deck sits somewhere between a Heartbeat of Spring list and a Ritual list in that your Twiddles are all somewhat like a Ritual card while you are also untapping land that tap for more than usual as your source of mana generation. ![]() With lands that tap for a lot of mana by themselves we can forgo the need to play a Mana Flare effect and replace high cost cards with big untap effects for low cost ones with minor untapping ability. Now we seem to have a fourth option open to us. ![]() You have ritual storm, you have artifact based storm, and then there are the Heartbeat, High Tide, or Mana Flare variants of storm. Historically there have always been three main camps of storm deck you can do in most formats, certainly the singleton ones. ![]()
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