![]() Harpies like to work with cloth and so on. Humans like to farm and produce ale, lizards prefer working with meat, collecting or grilling it, and in hot workplaces like the smelter. You can see each settler species specialization by hovering your mouse over their portrait in the top left, while you can find the specialization of buildings just under their name to the right when you click on one.īeavers are great when it comes to woodcutting, the production of things from wood, mining, and similar workplaces. Tip 7Īnother way to make your settlers speed up production or gain boosts is to match settlers’ species specialization with the specialization of the production or gathering building. It is these middle or final products that have some of the highest prices, excluding rare items and packaged goods. The reason behind this is the fact that all raw resources can be crafted, in combination with others, into more expensive items or into many less expensive items whose combined value is much higher than those starting raw resources. Tip 6īecause while raw resources might seem most abundant and even have good value, you don’t want to be selling them. First, because you don’t want to sell what you need but what you can spare and don’t use locally. My tip here is to carefully look at the prices of each item and consider what they are used for. My advice is to build it after the two woodcutter camps and three shelters. And you need it very early in the building of each new settlement. But while you can build more than one trading post, it won’t lead to more traders coming, so one is enough. Tip 5īuilding a trading post will start the clock to the next trader’s arrival. Each species has favorite complex foods and some tastes overlap. My tip here is that you can learn about complex foods by expanding the settlers’ panels over to the top left and looking through the icons representing food. Tip 4Īnother way to keep settlers’ morale high is to feed them complex foods they like. So only pick the one that benefits the species of settlers that has the lowest morale to give them that extra boost to keep them from leaving. There are special home types specific to each species of settlers, but you unlock these near the end of each new settlement-building mission and you cannot unlock all of them. This is the main source of morale for your settlers and if it goes dark, so does your settlement. This is because homes cost wood to build, but you also need a constant supply of it to keep the eternal fire going in the ancient hearth. Therefore, my second tip for you is to build homes for your settlers as soon as you start a new settlement, but only after you place the first woodcutter camps and start chopping down trees or giant mushrooms for wood. ![]() This is because if they leave your settlement due to low morale, you won’t be able to finish the queen’s orders and your new settlement will fail. Keeping your settlers’ morale maximized in Against the Storm is of the highest importance. The second tip is about homes and it’s much deeper, so it needs some explanations. You can even manage and change workers using the left click and the portrait of the settler you want to work in that workplace. The first one is really simple, using the ALT key on your keyboard, you enable an overlay on the screen which shows you all the current workplaces and the settlers working there. One of the best city builders and settlement managers of 2022 is now on Steam and I want to give you some important tips to get you started in Against the Storm! Come along with our contributing writer and TSI team member Peter AKA Perafilozof while he gives you 12 tips to get you started in Against the Storm ![]()
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